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- Path: zetnet.co.uk!demon!orpheus.team17.com
- From: Andy Clitheroe <alien@team17.com>
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Date: Thu, 18 Jan 1996 10:58:28 GMT
- Organization: Team17 Software
- Message-ID: <821962708.21498@orpheus.team17.com>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <821725024.867@orpheus.team17.com> <4de63k$gd7@eccles.dsbc.icl.co.uk> <821793067.10295@orpheus.team17.com> <4diois$3k1@is.bbsrc.ac.uk>
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- enger@arco7.cc.bbsrc.ac.uk (john enger) wrote:
-
- >I think perhaps AB3D2 may have something to do with that... at one point it
- >was suggested that a new superwhizzo version would appear soon after
- >christmas, and many people decided to wait for the new version.
- >
- >BTW, FWIW I bought the original, and will buy v2 as well, just as soon as
- >it is available. (Do I *really* have to wait 'til *april?* ;)
- >
-
- Unfortunately, yes. The editor alone is a huge undertaking, not
- to mention making the new game play well.
-
- Andy Clitheroe
-
-
-